
"I could save maybe 15 more seconds by getting the glitch first try, but it would be masochism to do so," Ryderc33 stated. But then they shed a cool 39 seconds from that. "I'll aim for saving 20-25 more seconds from this run, and it'll be good enough," the runner said. Upon setting the record yesterday, Ryderc33 was still dedicated to beating their time. Ryderc33 noted that this is an any per cent run played on Very Easy, which they claim is the common circuit for the community speedrunning this game. So you get a huge speedboost, and walk at 165 per cent of your walking speed."Īdditionally, they also skipped the early dialogue through a mishmash of quick-saving and quick-loading. "By quickloading just before getting crippled, you can confuse the game into giving you the speed back without actually ever losing it ( because we don't actually really get crippled). "When you cripple your leg, you get slower, and then when you heal it, you're supposed to get your speed back," Ryderc33 explained in their YouTube notes.


The benefit of this perk can be utilized even more with the consumption of rushing water, offering a combination of +80% Melee/Unarmed attack speed.Įach level of this skill increases your Critical Chance for +5% (up to a maximum +25) when attacking a target.sequences where they are left vulnerable. attacks execute faster, thus reducing the amount of time that the Courier is "locked" in V.A.T.S. However, the increased speed does make V.A.T.S. This perk does not affect Action Point costs.

